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1. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Hi Folks, On the process of adding temporary items to protofits.com, basically the base dropsuits going through CCP Rattati's rebalancing efforts starting with logistics. Doing them one at a time for those interested and avid users of the site. ...
- by Cyrus Grevare - at 2015.05.28 17:30:00
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2. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Could you placer them up high in the sky? If so an idea could be to placer a few one ways inside the mcc for an optional Skyspawn!
- by Cyrus Grevare - at 2015.03.04 08:17:00
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3. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Any chance we can get the Protofit Bros to put your Vehicle Shield Regulators in there? I feel like I cant properly review the Gunnlogi until I can see them in there. Sure I can add things if Rattati gives me some numb...
- by Cyrus Grevare - at 2015.02.18 16:36:00
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4. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Tesfa Alem wrote: CCP Rattati wrote: Please take into account my comments of PG and CPU mods. They will cost heftily in the opposite direction. Has it already been implemented? If so i couldn't tell, as soon as i ...
- by Cyrus Grevare - at 2015.02.17 16:15:00
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5. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Cyrus Grevare wrote: Happy to help o7, If something's broken let me know, I'll get on it ASAP. both a question for you and Rattati...What is the real 80GJ Particle Cannon Damage...the client lists it as a lower v...
- by Cyrus Grevare - at 2015.02.17 07:00:00
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6. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Happy to help o7, If something's broken let me know, I'll get on it ASAP.
- by Cyrus Grevare - at 2015.02.17 06:27:00
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7. The anticipation is killing me.... - in Feedback/Requests [original thread]
Just me, myself and Cyrus ;) Awesome ^^ I'll start adding stuff, though I've always been weak on the vehicle side of fittings, sorry if a stat is off or waaay off. Regards
- by Cyrus Grevare - at 2015.02.16 16:23:00
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8. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
My suggestion: a CORP should be limited in the amount of districts they can hold to their name or garrison so to speak. TIMERS and DISTRICTS How? by [ ACTIVE PLAYER ] count in a time period, say your corp averages 16 active players in a 3 hour...
- by Cyrus Grevare - at 2015.01.20 21:28:00
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9. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Cyrus Grevare wrote: Good stuff, can't wait to try the ARs ^^ Any news on the SDE efforts? Thanks! Mr Protofits! Saw Miasma Grenades while poking about your site. Giggled like a schoolgirl. How I love your sit...
- by Cyrus Grevare - at 2014.12.17 21:54:00
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10. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
Good stuff, can't wait to try the ARs ^^ Any news on the SDE efforts? Thanks!
- by Cyrus Grevare - at 2014.12.17 17:01:00
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11. Announcement:Uprising 1.10 Feedback - in Feedback/Requests [original thread]
Hello, Could we get a 1.10 SDE dump? would greatly appreciate it o7 Regards
- by Cyrus Grevare - at 2014.12.10 18:21:00
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12. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
Well, probably not what you mentioned you need for this thread, but I was thinking the other day about vehicles, an idea occurred to me. Sure, I'm not a vehicle user, but often find myself thinking on what would be cool to have in Dust 514 I see ...
- by Cyrus Grevare - at 2014.11.21 22:03:00
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13. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Ghost Kaisar wrote: assaults won't be blindsided by undamped scouts if they have a precision mod on. It requires 2 precision mods, from what I am reading. I don't think many assaults will sacrifice two slots so t...
- by Cyrus Grevare - at 2014.11.17 20:14:00
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14. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
CCP Rattati wrote: Can't do Passive Scan sharing with Squad removal is impossible without extensive refactoring work of the whole scan system Same applies to precision falloff - this is even more complex Good to know, though these two ...
- by Cyrus Grevare - at 2014.11.06 21:31:00
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15. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: We are also rebuffing gallente native reps, based on 12 pages of feedback Gallente suitslast buffnew buff Commando35 Logi35 Medium Basic35 Heavy Basic2.54.5 Assault2.54.5 Sentinel24 Light Basic23 Scout1.52.5 Awesome, I'l...
- by Cyrus Grevare - at 2014.11.06 16:43:00
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16. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
Sequal Rise wrote: And they are doing it for everybody! Not only scouts as I'm not one of them, but MAINLY aussault suits!!! How can we play smart, attack on flank, use any kind of "surprise" strategy, when there is constantly written at the t...
- by Cyrus Grevare - at 2014.11.05 05:44:00
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17. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
iWanderer wrote: Just to be clear, every suit gets passive reps, ok Gallente gets better reps than other races, ok. I just don-Št understand why the basic Gallente suits are getting better reps than Gallente racial suits... Example: Gallente ba...
- by Cyrus Grevare - at 2014.10.25 06:00:00
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18. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Breakin Stuff wrote: Token base armor regen isn't going to be a standout for making gallente unique. Changing reps so gallente suits get more from them? Yeah I can see that. But native regen under 5 does not a unique or panicworthy special snow...
- by Cyrus Grevare - at 2014.10.23 16:23:00
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19. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Ouch, echoed sentiments on Gallente's loss of uniqueness. Judging from the Assaults proposed changes: Gal - 2.5, Min - 2.0, Am - 2.0, Cal - 1.5 The only factor in which Gal is better than the others is +0.5 reps, while each other suit still keep...
- by Cyrus Grevare - at 2014.10.23 16:12:00
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20. Return Passive Isk to PC - in Feedback/Requests [original thread]
PC does need a change at least some tweaks, personally I see much less battles than before, there's less incentive to participate, I also get that the way things were before left the game mode open to much exploitation and 'blue doughnuts' Removi...
- by Cyrus Grevare - at 2014.10.07 21:36:00
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